AI Insights · Timothy · April 2022
Top 5 School Games Apps Performance in Chile, Q1 2022
In the first quarter of 2022, the top 5 school games apps in Chile showcased varied performance in terms of downloads, revenue, and active users, with notable differences in trends across each app.
In the first quarter of 2022, the top five school games apps in Chile exhibited diverse performance metrics on a unified platform, reflecting varying levels of engagement and revenue generation. The data, sourced from Sensor Tower, provides a detailed look at weekly downloads, revenue, and active users for each app.
Bully: Anniversary Edition by Rockstar Games saw a relatively steady revenue stream, peaking at approximately $582 in the last week of December before gradually declining to around $325 by the end of March. Weekly downloads fluctuated modestly, with a high of 25 downloads in the week of December 27, tapering off to single digits by the end of the quarter. Active users showed a similar trend, starting at 45 in late December and ending with 37 in late February.
School of Chaos Online MMORPG from VNL Entertainment Ltd. experienced a consistent revenue pattern, maintaining around $27 to $58 weekly, with minor fluctuations. Downloads peaked at 1.2K in the week of February 21 and remained robust throughout the quarter, averaging around 900 to 1K per week. Active users demonstrated steady growth, reaching a high of 2.5K in late February and maintaining similar levels through March.
Anime City 3D, developed by Anton Ptitsyn, displayed a significant increase in weekly downloads, peaking at 4.8K in late February and maintaining high numbers throughout the quarter. Revenue trends were stable, with weekly earnings ranging from $23 to $42. Active users mirrored the download trend, peaking at 4.6K in early February and remaining above 3K for most of the quarter.
Papers Grade Please! by Lion Studios had a notable number of downloads, starting at 18.5K in late December and showing a declining trend to 2.9K by early March, before rebounding slightly to 5.9K by the end of the quarter. Revenue fluctuated, reaching a peak of $80 in late December and settling around $35 by the end of March. Active users followed a downward trend from 44.5K in late December to approximately 20K by the end of March.
My PlayHome School by PlayHome Software Ltd had a stable but modest revenue stream, with weekly earnings ranging from $9 to $55. However, it did not record any downloads or active users during this period.
For more detailed insights and data, visit Sensor Tower.